//#LLLL Lift  name: Mover0 tag: L1
//minz - maxz =	-16
//key_z =	704 
//#Maxs: 64 64 8
//#mins: -64 -64 -8
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "-128.000000 -608.000000 -256.000000"
	"model" "Lift_-128_-608_-256_.basescale1.obj_from_mc"
	"speed" "136.363636363636"
	"noise1" "sound/UNR_DoorsMod.General.md2end.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-1"
	"lip" "-688"
}
//#  Above Opening:DoorsMod.General.md2end
//#  Above Closing:DoorsMod.General.md2end
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#LLLL Lift  name: Mover1 tag: L2
//minz - maxz =	-16
//key_z =	704 
//#Maxs: 64 64 8
//#mins: -64 -64 -8
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "-896.000000 -608.000000 -256.000000"
	"model" "Lift_-896_-608_-256_.basescale1.obj_from_mc"
	"speed" "136.363636363636"
	"noise1" "sound/UNR_DoorsMod.General.md2end.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-1"
	"lip" "-688"
}
//#  Above Opening:DoorsMod.General.md2end
//#  Above Closing:DoorsMod.General.md2end
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#FINISHED FILE
