
///////####################################################################################################//#
//
//Things learned:
//Can select mover, export it
//Set the origin here to what it was, it will be in the correct spot.
//func_wall, button, plat, door all work, and secret door
//func_door is the one to use usally
//
//A key pos of Y=-64 and nothing else corrisponds to a door angle of -90
//A key pos of Y=64 and nothing else corrisponds to a door angle of 90
//
///////#Edits area
///Edits:
//changed	"xoise" "sound/UNR_AmbAncient.Looping.Mflare2.wav"
//		"xoise" "sound/UNR_AmbOutside.Looping.wind30.wav"
//Correct position:
//Mover1
	//{
	//"classname" "func_wall"
	//"origin" "-432 1168 -672"
	//"model" "models/dmelsnorestuff/moverpushupthing.basescale1.obj_from_mc"
	//"angle" "90"
	//}
{
"classname" "func_door"
"origin" "-432 1168 -672"
"speed" "25"
"model" "models/dmelsnorestuff/moverpushupthing.basescale1.obj_from_mc"
"noise1" "sound/UNR_sdoorL2.wav"
"noise2" "sound/UNR_adend54.wav"
//"noise2" "sound/UNR_sdoorL2.wav"
//"noise1" "sound/UNR_adend54.wav"
"angle" "-1"
"lip" "160"
}
//	MoveAmbientSound=Sound'Doorsanc.Stone.sdoorL2'
//	KeyPos(1)=(Z=160.000000)
//	BasePos=(X=-432.000000,Y=1168.000000,Z=-672.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=-16384)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="StandOpenTimed"
//	Location=(X=-432.000000,Y=1168.000000,Z=-672.000000)
//	Rotation=(Yaw=-16384)
{
"classname" "misc_teleporter_dest"
//////"origin" "-433 847 -331"
//////"origin" "-433 817 -351"
"origin" "-400 827 -361"
"angles" "0 -90 0"
"targetname" "teleport1"
}
{
"classname" "trigger_teleport"
//"origin" "-433 884 -331"
"origin" "-433 874 -331"
"mins" "-32 -6 -64"
"maxs" "32 2 48"
"target" "teleport1"
}

{
"classname" "misc_teleporter_dest"
//////"origin" "-433 934 -331"
"origin" "-433 904 -351"
"angles" "0 90 0"
"targetname" "teleportbacktocorridor"
}
{
"classname" "trigger_teleport"
"origin" "-400 862 -331"
"mins" "-16 -2 -64"
"maxs" "16 0 48"
"target" "teleportbacktocorridor"
}


//BasePos=(X=1184.000000,Y=1792.000000,Z=-864.000000)
//Location=(X=1184.000000,Y=1792.000000,Z=-864.000000)
//PrePivot=(X=-96.000000,Y=64.000000,Z=272.000000) //tried adding this
	//now trying subtracting
//{
////"classname" "func_wall"
////"classname" "func_plat" //starts down far
//"classname" "func_door"
//"origin" "1184 1792 -864" 
////"origin" "1184 1792 -864" //incorrect position by abit
////"origin" "1088 1856 -592" //tried adding and got this, up position moved + + +
////"origin" "1280 1728 -1136"  //too far down - - -
////"origin" "1280 1728 -864" // - - 0
////unset angle 90
//"sound1" "sound/UNR_adend54.wav"
//"sound2" "sound/UNR_adend54.wav"
////"sounds" "sound/UNR_sdoorL2.wav"
//"model" "models/dmelsnorestuff/moverthing2.basescale1.obj_from_mc"
////"angle" "90"
//"angle" "0"
////"height" "224" //?KeyPos(1)=(Z=224.000000)
//"lip" "1"
////for door//
//"angle" "-1"
//"lip" "272"
//}

{
"classname" "func_door"
"origin" "1184 1792 -864" 
"noise1" "sound/UNR_sdoorL2.wav"
"noise2" "sound/UNR_adend54.wav"
	//"noise2" "sound/UNR_sdoorL2.wav"
	//"noise1" "sound/UNR_adend54.wav"
"model" "models/dmelsnorestuff/moverthing2.basescale1.obj_from_mc"
	//for door//
"angle" "-1"
	//"lip" "272" //close orig try, based on prepivot z, but about 32 qu too high or so
	//"lip" "224" //keypos? abit too high
	//"lip" "294" //8 or 16 too high still
	//"lip" "302" //2 too high?
	//"lip" "306" //2 too low?
"lip" "304"  //Looks correct
}



// {
// //"classname" "func_wall" //works
// //"classname" "func_button" //works
// //classname" "func_door" //works
// "classname" "func_plat" //works
// //"origin" "-544.000000,Y=192.000000,Z=-416.000000" 
// "origin" "-544.000000 192.000000 -416.000000" 
// "model" "models/dmelsnorestuff/secretdoor.basescale1.obj_from_mc"
// "angle" "0"
// }

//Mover0  //Is a sliding one that went down, then over, will try making this a up down
//{
////classname" "func_door" //works
//"classname" "func_plat" //works
//"origin" "-544.000000 192.000000 -416.000000" 
//"model" "models/dmelsnorestuff/secretdoor.basescale1.obj_from_mc"
//"angle" "0"
////"height" "-128"
//}
//
//{
//"classname" "func_door"
//"origin" "-544.000000 192.000000 -416.000000" 
//"model" "models/dmelsnorestuff/secretdoor.basescale1.obj_from_mc"
//"angle" "2"
//"health" "10"
//}
{
"classname" "func_door_secret"
"origin" "-544.000000 192.000000 -416.000000" 
"model" "models/dmelsnorestuff/secretdoor.basescale1.obj_from_mc"
"spawnflags" "4"
//"angle" "2"
//"health" "10"
"noise1" "sound/UNR_start12.wav"
"noise2" "sound/UNR_sdoorL2.wav"
"noise3" "sound/UNR_start11.wav"
}


{
"classname" "func_wall"
////"origin" "0 0 -1400" 
////"origin" "0 -488 -1400" //not far enough
////"origin" "0 -1790 -1400" //To far --->
////"origin" "0 1790 -1400"
////"origin" "-1680 1790 -1400"
//"origin" "1680 1790 -1400"
//"model" "models/dmelsnorestuff/needtobecenteredbyhand2_liquids.basescale1.obj_from_mc"
//"origin" "0 0 -1400"
//z+87 ... -407... = -495
//"origin" "0 0 -500"
//x766 1262 ....496
//"origin" "496 0 -495"
//"origin" "496 -679 -495"
//"origin" "496 -690 -495"
//"origin" "496 -715 -495"
//"origin" "496 -715 -500"
//"origin" "496 -715 -508"
//"origin" "496 -715 -510"
//"origin" "496 -715 -512"
"origin" "496 -715 -515"
"model" "models/dmelsnorestuff/needtobecenteredbyhand2_liquids.basescale1.obj_from_mc"
}
//y -1139 to...651   newx?..-1790... newx?-488? (-488 was too far wrong direction)
//x -2447 to -767....-3214....1680





//	OpenedSound=Sound'Doorsanc.GenericThumps.adend52'
//	ClosedSound=Sound'Doorsanc.GenericThumps.adend63'
//	MoveAmbientSound=Sound'Doorsanc.Stone.stnloop3'
//	KeyPos(1)=(Y=-64.000000)
//	BasePos=(X=-208.000000,Y=256.000000,Z=-208.000000)
{
"classname" "func_door"
"origin" "-208.000000 256.000000 -208.000000"
"speed" "25"
//"model" "models/dmelsnorestuff/elsnoredoorlf.basescale1.obj_from_mc"
"model" "models/dmelsnorestuff/elsnoredoorrt.basescale1.obj_from_mc"
"noise1" "sound/UNR_stnloop3.wav"
"noise2" "sound/UNR_adend52.wav"
//"angle" "-1"
//"lip" "-64"
"angle" "-90"
}
//	bDynamicLightMover=True
//	OpenedSound=Sound'Doorsanc.GenericThumps.adend52'
//	ClosedSound=Sound'Doorsanc.GenericThumps.adend63'
//	MoveAmbientSound=Sound'Doorsanc.Stone.stnloop3'
//	KeyPos(1)=(Y=64.000000)
//	BasePos=(X=-240.000000,Y=288.000000,Z=-208.000000)
{
"classname" "func_door"
"origin" "-240.000000, 288.000000, -208.000000"
"speed" "25"
//"model" "models/dmelsnorestuff/elsnoredoorrt.basescale1.obj_from_mc"
"model" "models/dmelsnorestuff/elsnoredoorlf.basescale1.obj_from_mc"
"noise1" "sound/UNR_stnloop3.wav"
"noise2" "sound/UNR_adend52.wav"
//"angle" "-1"
//"lip" "64"
"angle" "90"
}




{
"classname" "func_wall"
//"origin" "-1985 1053 -10"
"origin" "0 0 -1032" //29 or 32
"model" "models/misc/lava32512brush_nodraw.bsp"
//"solid" "1"
}


{
"classname" "misc_gamemodel"
//"origin" "-1083 -448 -532"
//"origin" "-1083 -448 -564"
//"origin" "-1124 -448 -564"
"origin" "-1142 -448 -564"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "2"
"solid" "1"
"touch" "SMI_jumppad_touch"
}

{
"classname" "misc_gamemodel"
//2nd one
//"origin" "591 -815 -564"
//"origin" "615 -837 -564"
"origin" "625 -847 -564"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "2"
"solid" "1"
"touch" "SMI_jumppad_touch"
}
