//Blac //Will it remove sparkles? //yes it does
{
// //"classname" "misc_clientmodel" //doesnt take light, but no color mod either //no alpha
//"classname" "func_wall" //takes light but slows down //physically blocks
// ////"classname" "misc_gamemodel" //same
// //"classname" "func_illusionary"//same
////"classname" "func_clientillusionary" //dark
"classname" "func_clientillusionary"
"origin" "0 0 0"
"scale" "3"
"model" "models/bigboxforskyblack.basescale1.obj_from_mc"
//"clientmodel_nosendeffects" "1"
//"colormod" "1 0 1"
"effects" "32768" //Double sided
}
