//#UNKNOWN MOVER
//# tag: warn0//#name: Mover10
//#Maxs: 15.999939 64 15.999908
//#mins: -16 -63.999878 -16.000031
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
//#{
//#	"classname" "func_door"
//#	"origin" "-1648.000000 288.000000 96.000000"
//#	"model" "Mover_-1648_288_96_.basescale1.obj_from_mc"
//#	"angle" "179.997253376059"
//#	"noise2" "sound/UNR_elec3b.wav"
//#	"lip" "415.999939"
//#}
//#  Above MovingAmbient:Ambmodern.Looping.elec3b
//#Mover


//#DDDD Door  name: Mover11 tag: door1
//minz - maxz =	
//key_z =	0 
//#Maxs: 16 128 127.999977
//#mins: -16 -128 -31.999987
//#  Below: Rotation Pre Conversions Pitch 0  Yaw 0  Roll16384
{
	"classname" "func_door"
	"origin" "-2560.000000 128.000000 352.000000"
	"model" "Door_-2560_128_352_.basescale1.obj_from_mc"
	"speed" "428.571428571429"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "90"
}
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#DDDD Door  name: Mover12 tag: door1
//minz - maxz =	
//key_z =	0 
//#Maxs: 38 16 128
//#mins: -106 -16 -128
//#  Below: Rotation Pre Conversions Pitch 32768  Yaw -16384  Roll0
{
	"classname" "func_door"
	"origin" "-2576.000000 -32.000000 480.000000"
	"model" "Door_-2576_-32_480_.basescale1.obj_from_mc"
	"speed" "428.571428571429"
	"noise1" "sound/UNR_DoorsMod.General.md2start.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-90"
}
//#  Above Opening:DoorsMod.General.md2start
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#LLLR LiftReverse  name: Mover16 tag: secretpass1
//minz - maxz =	-176
//key_z =	-168 
//#Maxs: 80 32 88
//#mins: 0 -128 -88
//#  Below: Rotation Pre Conversions Pitch 32768  Yaw -16384  Roll0
{
	"classname" "func_door"
	"origin" "-4624.000000 200.000000 864.000000"
	"model" "LiftReverse_-4624_200_864_.basescale1.obj_from_mc"
	"speed" "300"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-1"
	"lip" "344"
}
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#Mover


//#UNKNOWN MOVER
//#name: Mover17
//#Maxs: 15.999939 64 15.999908
//#mins: -16 -63.999878 -16.000031
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
//#{
//#	"classname" "func_door"
//#	"origin" "-2896.000000 288.000000 96.000000"
//#	"model" "Mover_-2896_288_96_.basescale1.obj_from_mc"
//#	"angle" "179.997253376059"
//#	"noise2" "sound/UNR_elec3b.wav"
//#	"lip" "415.999939"
//#}
//#  Above MovingAmbient:Ambmodern.Looping.elec3b
//#Mover


//#DDDD Door  name: Mover0 tag: door1a
//minz - maxz =	
//key_z =	0 
//#Maxs: 16 128 127.999977
//#mins: -16 -128 -31.999987
//#  Below: Rotation Pre Conversions Pitch 0  Yaw 32768  Roll16384
{
	"classname" "func_door"
	"origin" "2560.001953 -128.000244 352.000000"
	"model" "Door_2560_-128_352_.basescale1.obj_from_mc"
	"speed" "428.571428571429"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-90"
}
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#DDDD Door  name: Mover1 tag: door1a
//minz - maxz =	
//key_z =	0 
//#Maxs: 38 16 128
//#mins: -106 -16 -128
//#  Below: Rotation Pre Conversions Pitch 32768  Yaw 16384  Roll0
{
	"classname" "func_door"
	"origin" "2576.000000 32.000000 480.000000"
	"model" "Door_2576_32_480_.basescale1.obj_from_mc"
	"speed" "428.571428571429"
	"noise1" "sound/UNR_DoorsMod.General.md2start.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "90"
}
//#  Above Opening:DoorsMod.General.md2start
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#LLLR LiftReverse  name: Mover6 tag: secretpass1a
//minz - maxz =	-176
//key_z =	-168 
//#Maxs: 80 32 88
//#mins: 0 -128 -88
//#  Below: Rotation Pre Conversions Pitch 32768  Yaw 16384  Roll0
{
	"classname" "func_door"
	"origin" "4624.000000 -200.000000 864.000000"
	"model" "LiftReverse_4624_-200_864_.basescale1.obj_from_mc"
	"speed" "300"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-1"
	"lip" "344"
}
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#Mover


//#FINISHED FILE
