//#DDDD Door  name: Mover9 tag: weaponbay1
//minz - maxz =	
//key_z =	0 
//#Maxs: 64 16 128
//#mins: -64 -16 -128
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "608.000000 -552.000000 352.000000"
	"model" "Door_608_-552_352_.basescale1.obj_from_mc"
	"speed" "600"
	"angle" "0"
}
//#Mover


//#DDDD Door  name: Mover10 tag: weaponbay1
//minz - maxz =	
//key_z =	0 
//#Maxs: 64 16 128
//#mins: -64 -16 -128
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "480.000000 -552.000000 352.000000"
	"model" "Door_480_-552_352_.basescale1.obj_from_mc"
	"speed" "600"
	"noise1" "sound/UNR_DoorsMod.General.md2end.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "180"
}
//#  Above Opening:DoorsMod.General.md2end
//#  Above Closing:DoorsMod.General.md2end
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#DDDD Door  name: Mover11 tag: weaponbay2
//minz - maxz =	
//key_z =	0 
//#Maxs: 64 16 128
//#mins: -64 -16 -128
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "608.000000 312.000000 352.000000"
	"model" "Door_608_312_352_.basescale1.obj_from_mc"
	"speed" "600"
	"angle" "0"
}
//#Mover


//#DDDD Door  name: Mover12 tag: weaponbay2
//minz - maxz =	
//key_z =	0 
//#Maxs: 64 16 128
//#mins: -64 -16 -128
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "480.000000 312.000000 352.000000"
	"model" "Door_480_312_352_.basescale1.obj_from_mc"
	"speed" "600"
	"noise1" "sound/UNR_DoorsMod.General.md2end.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "180"
}
//#  Above Opening:DoorsMod.General.md2end
//#  Above Closing:DoorsMod.General.md2end
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#LLLL Lift2  name: Mover0
//minz - maxz =	-320
//key_z =	304 
//#Maxs: 64 64 160
//#mins: -64 -64 -160
//#  Below: Rotation Pre Conversions Pitch 0  Yaw 16384  Roll0
{
	"classname" "func_door"
	"origin" "96.000000 -480.000000 -144.000000"
	"model" "Lift2_96_-480_-144_.basescale1.obj_from_mc"
	"speed" "400"
	"angle" "-1"
	"lip" "16"
}
//#Mover


//#LLLL Lift2  name: Mover1
//minz - maxz =	-320
//key_z =	304 
//#Maxs: 64 64 160
//#mins: -64 -64 -160
//#  Below: Rotation Pre Conversions Pitch 0  Yaw 16384  Roll0
{
	"classname" "func_door"
	"origin" "144.000000 240.000000 -144.000000"
	"model" "Lift2_144_240_-144_.basescale1.obj_from_mc"
	"speed" "400"
	"angle" "-1"
	"lip" "16"
}
//#Mover


//#DDDD Door  name: Mover2 tag: door1
//minz - maxz =	
//key_z =	0 
//#Maxs: 16 96 96
//#mins: -16 -48 -96
//#  Below: Rotation Pre Conversions Pitch 0  Yaw 32768  Roll0
{
	"classname" "func_door"
	"origin" "880.000000 -128.000000 288.000000"
	"model" "Door_880_-128_288_.basescale1.obj_from_mc"
	"speed" "600"
	"noise1" "sound/UNR_DoorsMod.Requests.mach3E.wav"
	"noise2" "sound/UNR_DoorsMod.Requests.mach3L.wav"
	"angle" "-90"
}
//#  Above Opening:DoorsMod.Requests.mach3E
//#  Above Closing:DoorsMod.Requests.mach3E
//#  Above MovingAmbient:DoorsMod.Requests.mach3L
//#  Above Closinging:DoorsMod.Requests.mach3S
//#Mover


//#DDDD Door  name: Mover3 tag: door1
//minz - maxz =	
//key_z =	0 
//#Maxs: 16 0.000114 96
//#mins: -16 -96 -96
//#  Below: Rotation Pre Conversions Pitch 0  Yaw 32768  Roll0
{
	"classname" "func_door"
	"origin" "880.000000 -128.000000 288.000000"
	"model" "Door_880_-128_288_.basescale1.obj_from_mc"
	"speed" "600"
	"noise1" "sound/UNR_DoorsMod.Requests.mach3E.wav"
	"noise2" "sound/UNR_DoorsMod.Requests.mach3L.wav"
	"angle" "90"
}
//#  Above Opening:DoorsMod.Requests.mach3E
//#  Above Closing:DoorsMod.Requests.mach3E
//#  Above MovingAmbient:DoorsMod.Requests.mach3L
//#  Above Closinging:DoorsMod.Requests.mach3S
//#Mover


//#DDDD Door  name: Mover5 tag: onedoor
//minz - maxz =	
//key_z =	0 
//#Maxs: 0 128 96
//#mins: -16 -128 -96
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "1712.000000 160.000000 -96.000000"
	"model" "Door_1712_160_-96_.basescale1.obj_from_mc"
	"speed" "300"
	"noise1" "sound/UNR_DoorsMod.General.md2end.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-90"
}
//#  Above Opening:DoorsMod.General.md2end
//#  Above Closing:DoorsMod.General.md2end
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#DDDD Door  name: Mover8 tag: twodoor
//minz - maxz =	
//key_z =	0 
//#Maxs: 0 128 96
//#mins: -16 -128 -96
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
{
	"classname" "func_door"
	"origin" "640.000000 160.000000 -96.000000"
	"model" "Door_640_160_-96_.basescale1.obj_from_mc"
	"speed" "300"
	"noise1" "sound/UNR_DoorsMod.General.md2end.wav"
	"noise2" "sound/UNR_DoorsMod.General.md2loop.wav"
	"angle" "-90"
}
//#  Above Opening:DoorsMod.General.md2end
//#  Above Closing:DoorsMod.General.md2end
//#  Above MovingAmbient:DoorsMod.General.md2loop
//#  Above Closinging:DoorsMod.General.md2start
//#Mover


//#UNKNOWN MOVER
//# tag: warn0//#name: Mover4
//#Maxs: 3.1e-05 64.000305 15.999939
//#mins: -31.999908 -64.000244 -16
//#  Below: Rotation Pre Conversions Pitch -16384  Yaw -32768  Roll0
//#{
//#	"classname" "func_door"
//#	"origin" "496.000000 96.000000 -16.000000"
//#	"model" "Mover_496_96_-16_.basescale1.obj_from_mc"
//#	"angles" "-90.0013733119707 179.997253376059 0"
//#	"noise2" "sound/UNR_elec3b.wav"
//#	"lip" "847.999939"
//#}
//#  Above MovingAmbient:AmbModern.Looping.elec3b
//#Mover


//#UNKNOWN MOVER
//# tag: warn0//#name: Mover13
//#Maxs: 15.999939 64 15.999908
//#mins: -16 -63.999878 -16.000031
//#  Below: Rotation Pre Conversions Pitch 0  Yaw -32768  Roll0
//#{
//#	"classname" "func_door"
//#	"origin" "1808.000000 160.000000 -64.000000"
//#	"model" "Mover_1808_160_-64_.basescale1.obj_from_mc"
//#	"angle" "179.997253376059"
//#	"noise2" "sound/UNR_elec3b.wav"
//#	"lip" "415.999939"
//#}
//#  Above MovingAmbient:AmbModern.Looping.elec3b
//#Mover


//#FINISHED FILE
