//allowclip_gecsgocarpark_251_51//
UNR_maskwin2
{
	surfaceparm nodraw
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_maskwin2
		blendFunc add
		rgbGen vertex
	}
}

////glass_gecsgocarpark_251_54
//{
//	surfaceparm trans
//	//surfaceparm nodraw
//	cull none
//	{
//		map textures/gecsgocarpark_251_54
//		blendFunc add
//		rgbGen vertex
//	}
//}

UNR_moss-hng
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_moss-hng
		blendFunc add
		rgbGen vertex
	}
}

UNR_vScreen2
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_vScreen2
		blendFunc add
		rgbGen vertex
	}
}

//Glass
//UNR_Blakm_31
//{
//	surfaceparm trans
//	//surfaceparm nodraw
//	cull none
//	{
//		map textures/UNR_Blakm_31
//		blendFunc add
//		rgbGen vertex
//	}
//}

//Glass
UNR_Window
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Window
		blendFunc add
		rgbGen vertex
	}
}

UNR_fence
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_fence
		blendFunc add
		rgbGen vertex
	}
}

UNR_wireee
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_wireee
		blendFunc add
		rgbGen vertex
	}
}

//UNR_wireee
//{
//	qer_editorimage textures/UNR_wireee.tga
//	surfaceparm nomarks
//	surfaceparm trans
//	surfaceparm alphashadow
//	cull none
//	nopicmip
//	nomipmaps
//	{
//		map textures/UNR_wireee.tga
//		//depthWrite
//		alphaFunc GT0
//		rgbgen vertex
//	}
//}


UNR_1
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_1
		blendFunc add
		rgbGen vertex
	}
}

UNR_fireesc
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_fireesc
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}

UNR_fireplace
{
	surfaceparm trans
	surfaceparm nonsolid
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_fireplace
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}

UNR_flames1
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_flames1
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}


UNR_chinese
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_chinese
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}


UNR_revenge
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_revenge
		blendFunc add
		rgbGen vertex
	}
}



UNR_SpaceBlood
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_SpaceBlood
		blendFunc add
		rgbGen vertex
	}
}



UNR_dgoop3
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_dgoop3
		blendFunc add
		rgbGen vertex
	}
}


UNR_liquid8
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_liquid8
		blendFunc add
		rgbGen vertex
	}
}







UNR_ancflame2
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_ancflame2
		blendFunc add
		rgbGen vertex
	}
}
UNR_ancflame4
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_ancflame4
		blendFunc add
		rgbGen vertex
	}
}

JTap1
{
	cull none
	//deformVertexes wave 50.0 sin 2 2 0.25 0.2
	{
		map textures/JTap1
	}
	{
		map $lightmap
		blendfunc filter
	}
}


UNR_flare7
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_flare7
		blendFunc add
		rgbGen vertex
	}
}

UNR_FLARE9
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_FLARE9
		blendFunc add
		rgbGen vertex
	}
}
UNR_FLARE10
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_FLARE10
		blendFunc add
		rgbGen vertex
	}
}
UNR_TORCHES2
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_TORCHES2
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}
UNR_TORCHES3
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_TORCHES3
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}
UNR_TORCHES4
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_TORCHES4
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}

UNR_liquid7__water
{
	surfaceparm nonsolid
	surfaceparm water
	//deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_liquid7__water
		blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
}

UNR_glevag2__lava
{
	surfaceparm nonsolid
	surfaceparm lava
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_glevag2__lava
		//blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	//{
	//	map $lightmap
	//}
}



UNR_LavaBEF_Translucent
{
	surfaceparm nonsolid
	surfaceparm lava
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_LavaBEF
		blendfunc filter
		//blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	//{
	//	map $lightmap
	//}
}

UNR_LavaBEF__lava
{
	surfaceparm nonsolid
	surfaceparm lava
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_LavaBEF
		////blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	//{
	//	map $lightmap
	//}
}
UNR_LavaBEF //For ease
{
	surfaceparm nonsolid
	surfaceparm lava
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_LavaBEF
		////blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	//{
	//	map $lightmap
	//}
}

//Changed:
//UNR_swindo2m
//{
//	surfaceparm trans
//	//surfaceparm nodraw
//	cull none
//	{
//		map textures/UNR_swindo2m
//		blendFunc add
//		rgbGen vertex
//	}
//} 
//Changed:
UNR_swindo2m
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_swindo2m__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_vines
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_vines
		blendFunc add
		rgbGen vertex
	}
}


UNR_moon-4
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_moon-4
		blendFunc add
		rgbGen vertex
	}
}

UNR_Glass2
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Glass2
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Base6_PlayerClip
{
	//noclip
}


UNR_Goop3__slime
{
	surfaceparm nonsolid
	surfaceparm slime
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	//q3map_globaltexture
	{
		map textures/UNR_Goop3
		////blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	{
		map $lightmap
	}
}


UNR_d_mgrd_glass
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_d_mgrd
		blendFunc add
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//	rgbGen identity
	//	tcGen lightmap
	//	blendfunc filter
	//}
}





UNR_engine1
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_engine1
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_Lion4
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Lion4
		blendFunc add
		rgbGen vertex
		tcMod turb 0 2 0.25 10
		tcMod strech 0 2 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_Lion4__lesscrazy
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Lion4
		blendFunc add
		rgbGen vertex
		tcMod turb 0 1.2 0.25 2
		tcMod strech 0 1.2 0.5 1
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Goop3__slime_translucent
{
	surfaceparm nonsolid
	surfaceparm slime
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	{
		map textures/UNR_Goop3
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_wood1
{
	cull none
	{
		map textures/UNR_nalicastle_wood1
	}
	{
		map $lightmap
	}
}



UNR_mandarin
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_mandarin
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_energy4
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_energy4
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_liquid1
{
	surfaceparm nonsolid
	surfaceparm water
	//deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_liquid1
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
}

UNR_space-l2
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_space-l2
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_spac-l1
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_spac-l1
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}




UNR_Lava1
{
	surfaceparm nonsolid
	surfaceparm lava
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	//q3map_globaltexture
	{
		map textures/UNR_Lava1
		//blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	//{
	//	map $lightmap
	//}
}
UNR_Lava1_circle
{
	surfaceparm nonsolid
	surfaceparm lava
	deformVertexes roundwave 180 18 3 0 0 0 sin 2 10 0.5 0.2
	Q3map_TessSize 64
	cull none
	//q3map_globaltexture
	{
		map textures/UNR_Lava1
		//blendfunc filter
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	//{
	//	map $lightmap
	//}
}

UNR_SmallFireH2
{
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_SmallFireH2
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}



UNR_worm3g
{
	surfaceparm trans
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_worm3g
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
}

UNR_Grate4
{
	surfaceparm metalsteps
	{
		map textures/UNR_Grate4
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_liquid5
{
	surfaceparm nonsolid
	surfaceparm water
	//deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_liquid5
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


UNR_liquid2
{
	surfaceparm nonsolid
	surfaceparm water
	//deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_liquid2
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}



//Copy Glass2 for shader, seemed good in other map
UNR_Glass
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Glass
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


UNR_Goopm
{
	surfaceparm nonsolid
	surfaceparm slime
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	{
		map textures/UNR_Goopm
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Mgooplg
{
	surfaceparm nonsolid
	surfaceparm slime
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	Q3map_TessSize 512
	cull none
	{
		map textures/UNR_Mgooplg
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_pinkbunny
{
	surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_pinkbunny
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_pinkbunny__s // a more solid version that can be trace hit
{
	surfaceparm lava
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_pinkbunny
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Pulsehit
{
	surfaceparm nonsolid
	//surfaceparm trans
	surfaceparm slime //so collides with trace
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Pulsehit
		blendFunc add
		rgbGen vertex
		tcMod turb 0 0.1 0.25 10
		tcMod strech 0 0.1 0.5 5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


//Copy Glass2 for shader, seemed good in other map
UNR_brickutmod2__window
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_brickutmod2
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


UNR_NaziFlag
{
	qer_editorimage textures/crossbanner5pcolor
	deformVertexes wave 50.0 sin 2 2 0.25 0.2
	cull none
	{
		map textures/UNR_NaziFlag
	}
	{
		map $lightmap
		blendfunc filter
	}
}
UNR_NziFlg3
{
	qer_editorimage textures/crossbanner5pcolor
	deformVertexes wave 50.0 sin 2 2 0.25 0.2
	cull none
	{
		map textures/UNR_NziFlg3
	}
	{
		map $lightmap
		blendfunc filter
	}
}
UNR_nondetgr8
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_nondetgr8__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}
UNR_DavWire1
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_DavWire1__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_inxcrane
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_inxcrane__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_SkylineA1
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_SkylineA1__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}


UNR_SkylineA2
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_SkylineA2__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}


UNR_WATER3
{
	surfaceparm nonsolid
	surfaceparm water
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_WATER3
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Glassb
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Glassb
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


UNR_Glassb__filter
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	//cull none
	//{
	//	map textures/UNR_Glassb
	//	blendFunc filter
	//	//blendFunc blend
	//	rgbGen vertex
	//}
	//{
	//	map $lightmap
	//	rgbGen identity
	//	tcGen lightmap
	//	blendfunc filter
	//}
	//{
	//	map textures/caethaver2_deco/glasspane2_3.tga
	//	blendfunc blend
	//	rgbGen vertex
	//}
	
	{									
		map textures/UNR_Glassb	
		//blendFunc add		
		blendFunc filter					
	}									
	//{									
	//	//map textures/dorwinion_grass_side
	//	map textures/caethaver2_deco/glasspane2_3.tga						
	//	alphaGen vertex							
	//	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA			
	//}									
	////{									
	////	map textures/dorwinion_grass_side
	////	alphaGen vertex							
	////	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA			
	////}									
	{									
		map $lightmap							
		blendFunc GL_DST_COLOR GL_ZERO	
	}				
		
}

UNR_B4wood5__shade
{
	defaultcolormod 0.86 0 1
	{									
		map textures/UNR_B4wood5					
	}									
	{									
		//map textures/dorwinion_grass_side
		//map textures/caethaver2_deco/glasspane2_3.tga	
		map textures/caethaver2_deco/glasspane2_2.tga	
		//map textures/UNR_Crate-b.tga					
		alphaGen vertex							
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA			
	}									
	{									
		map $lightmap							
		blendFunc GL_DST_COLOR GL_ZERO	
	}				
		
}

UNR_B4wood5__shade2
{
	defaultcolormod 0.86 0 1
	{									
		map textures/UNR_B4wood5					
	}									
	//{									
	//	//map textures/dorwinion_grass_side
	//	map textures/caethaver2_deco/glasspane2_3.tga						
	//	alphaGen vertex							
	//	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA			
	//}									
	{									
		map $lightmap							
		blendFunc GL_DST_COLOR GL_ZERO	
	}				
		
}
UNR_B4wood5__shadea
{
	//defaultcolormod "0.25 1 0"
	//defaultcolormod 1 0 0
	defaultcolormod 0 1 0
	defaultcolormod 0.26 1 0
	{									
		map textures/UNR_B4wood5					
	}									
	//{									
	//	//map textures/dorwinion_grass_side
	//	map textures/caethaver2_deco/glasspane2_3.tga						
	//	alphaGen vertex							
	//	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA			
	//}									
	{									
		map $lightmap							
		blendFunc GL_DST_COLOR GL_ZERO	
	}				
		
}


UNR_xfx1
{
	surfaceparm nonsolid
	surfaceparm slime //so collides
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_xfx1
		blendFunc add
		rgbGen vertex
		tcMod scroll 0.1 -0.5
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Agrdm
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_Agrdm__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_SkylineA2__Bright
{
	{
		map textures/UNR_SkylineA2
	}
}

UNR_SkylineA1__Bright
{
	{
		map textures/UNR_SkylineA1
	}
}

UNR_Win-blue2__Bright
{
	{
		map textures/UNR_Win-blue2
	}
}
UNR_Win-gray__Bright
{
	{
		map textures/UNR_Win-gray
	}
}



UNR_hor1__Bright
{
	{
		map textures/UNR_hor1
	}
}

UNR_Win-gren__Bright
{
	{
		map textures/UNR_Win-gren
	}
}

UNR_SkylineAbtm__Bright
{
	{
		map textures/UNR_SkylineAbtm
	}
}

UNR_GreyTrim1__Bright
{
	{
		map textures/UNR_GreyTrim1
	}
}
UNR_Skyblu3__Bright
{	
	cull none
	{
		map textures/UNR_Skyblu3
		blendFunc add
		//rgbGen vertex
		tcMod scroll 0.01 0.01
	}
}
UNR_Skyblu__Bright
{
	{
		map textures/UNR_Skyblu
	}
}
UNR_Win-gren2__Bright
{
	{
		map textures/UNR_Win-gren2
	}
}
UNR_Red-lit2__Bright
{
	{
		map textures/UNR_Red-lit2
	}
}
UNR_Liandri__Bright
{
	{
		map textures/UNR_Liandri
	}
}
UNR_Sign-jap__Bright
{
	{
		map textures/UNR_Sign-jap
	}
}
UNR_NaziFlag__Bright
{
	{
		map textures/UNR_NaziFlag
	}
}
UNR_Logo-Eoic__Bright
{
	{
		map textures/UNR_Logo-Eoic
	}
}

UNR_SkylineA1__Bright2
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_SkylineA1__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		//map $lightmap
		//rgbGen identity
		//blendFunc GL_DST_COLOR GL_ZERO
		//depthFunc equal
	}
}


UNR_SkylineA2__Bright2
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_SkylineA2__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		//map $lightmap
		//rgbGen identity
		//blendFunc GL_DST_COLOR GL_ZERO
		//depthFunc equal
	}
}

UNR_Water
{
	surfaceparm nonsolid
	surfaceparm water
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_liquid2 //same as UNR_Water
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_grateMsk
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_grateMsk__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}


UNR_SpecGlas
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_SpecGlas
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


UNR_Arturo~1
{
	surfaceparm nodraw
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_Arturo~1
		blendFunc add
		rgbGen vertex
	}
}

UNR_Ethels02
{
	surfaceparm nodraw
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_Ethels02
		blendFunc add
		rgbGen vertex
	}
}

UNR_Blade001
{
	surfaceparm nodraw
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_Blade001
		blendFunc add
		rgbGen vertex
	}
}
UNR_Glasse
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Glasse
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


UNR_Black__glass
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Black
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

//UNR_Grate3
//{
//	surfaceparm nonsolid
//	surfaceparm playerclip
//	//cull none
//	{
//		map textures/UNR_Grate3__x
//		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
//		alphaFunc GT0
//		depthWrite
//		rgbGen identity
//	}
//	{
//		map $lightmap
//		rgbGen identity
//		blendFunc GL_DST_COLOR GL_ZERO
//		depthFunc equal
//	}
//}

UNR_Grid
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_Grid__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}
UNR_newneb1__diffuse
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_newneb1
		blendFunc add
		rgbGen vertex
	}
}

jlightbox
{
	surfaceparm nonsolid
	cull none
	{
		map textures/jlightbox
		blendFunc add
		rgbGen vertex
	}
}
Jlightcone11
{
	surfaceparm nonsolid
	cull none
	{
		map textures/Jlightcone11
		blendFunc add
		rgbGen vertex
	}
}

UNR_liquid10
{
	surfaceparm slime
	//deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_liquid10
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Firewheel
{
	surfaceparm trans
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_Firewheel
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
		//tcMod rotate 20
		tcMod turb 1 0.01 0.2 0.2
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_Pad_FX
{
	surfaceparm trans
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_Pad_FX
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
		//tcMod rotate 20
		tcMod turb 1 0.01 0.2 0.2
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_davBoom1
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_davBoom1
		blendFunc add
		rgbGen vertex
	}
}


UNR_T-Grate2
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_T-Grate2__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}


UNR_portalinvis__s // a more solid version that can be trace hit
{
	surfaceparm lava
	surfaceparm trans
	surfaceparm nodraw
}

UNR_SmallFireH3
{
	surfaceparm nonsolid
	cull none
	{
		map textures/UNR_SmallFireH3
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}


//Zeto
UNR_frostgl1
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_frostgl1
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Snow_1
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_Snow_1
		//blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		//alphaFunc GT0
		blendFunc add
		depthWrite
		rgbGen identity
		tcMod scroll 0 1
	}
	{
		map $lightmap
		rgbGen identity
		//blendFunc GL_DST_COLOR GL_ZERO
		blendfunc filter
		//depthFunc equal
	}
}

UNR_inxmars4__Bright
{
	{
		map textures/UNR_inxmars4
	}
}
UNR_inxmars3__Bright
{
	{
		map textures/UNR_inxmars3
	}
}
UNR_inxmars2__Bright
{
	{
		map textures/UNR_inxmars2
	}
}
UNR_inxmars1__Bright
{
	{
		map textures/UNR_inxmars1
	}
}
UNR_inxmars0__Bright
{
	cull none
	{
		map textures/UNR_inxmars0
	}
}
UNR_flare4__Bright
{
	{
		map textures/UNR_flare4
	}
}
UNR_5__Bright
{
	{
		map textures/UNR_5
	}
}
UNR_flare7__Bright
{
	{
		map textures/UNR_flare7
	}
}
UNR_Nebula1__Bright
{
	{
		map textures/UNR_Nebula1
	}
}
UNR_new2__Bright
{
	{
		map textures/UNR_new2
	}
}
UNR_haze2__Bright
{
	{
		map textures/UNR_haze2
	}
}
UNR_Nebula2__Bright
{
	{
		map textures/UNR_Nebula2
	}
}
UNR_NghSky3__Bright
{
	{
		map textures/UNR_NghSky3
	}
}
UNR_sMarblbs__Bright
{
	{
		map textures/UNR_sMarblbs
	}
}

UNR_black__Bright
{	//might be useful
	{
		map textures/black
	}
}




UNR_inoxPip3.tga
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_inoxPip3
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		//depthFunc equal
	}
}

UNR_inoxPip51.tga
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_inoxPip51
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		//depthFunc equal
	}
}


UNR_C_chnm2
{
	surfaceparm nonsolid
	surfaceparm playerclip
	cull none
	{
		map textures/UNR_C_chnm2__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}



UNR_PaveBase__Bright
{
	{
		map textures/UNR_PaveBase
	}
}
UNR_SkyBPyramidTop__Bright
{
	{
		map textures/UNR_SkyBPyramidTop
	}
}
UNR_SkyBPyramid3__Bright
{
	{
		map textures/UNR_SkyBPyramid3
	}
}
UNR_SkyBPyramid5__Bright
{
	{
		map textures/UNR_SkyBPyramid5
	}
}
UNR_SkyBPyramid8__Bright
{
	{
		map textures/UNR_SkyBPyramid8
	}
}
UNR_Paver1__Bright
{
	{
		map textures/UNR_Paver1
	}
}
UNR_SkyBPyramid6__Bright
{
	{
		map textures/UNR_SkyBPyramid6
	}
}
UNR_SkyBPyramid7__Bright
{
	{
		map textures/UNR_SkyBPyramid7
	}
}
UNR_SkyBPyramid1__Bright
{
	{
		map textures/UNR_SkyBPyramid1
	}
}
UNR_SkyBPyramid4__Bright
{
	{
		map textures/UNR_SkyBPyramid4
	}
}
UNR_SkyBPyramid2__Bright
{
	{
		map textures/UNR_SkyBPyramid2
	}
}


UNR_TwoFigures1__glass
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_TwoFigures1
		blendFunc add
		//blendFunc filter
		//blendFunc blend
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//	rgbGen identity
	//	tcGen lightmap
	//	blendfunc filter
	//}
}

UNR_Heiroglyphs1__glass
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Heiroglyphs1
		blendFunc add
		//blendFunc filter
		//blendFunc blend
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//	rgbGen identity
	//	tcGen lightmap
	//	blendfunc filter
	//}
}

UNR_earth__Bright
{
	{
		map textures/UNR_earth
	}
}
UNR_moon-5__Bright
{
	{
		map textures/UNR_moon-5
	}
}
UNR_newneb1__Bright
{
	{
		map textures/UNR_newneb1
		blendFunc add
		rgbGen vertex
	}
}
UNR_horizon50__Bright
{
	{
		map textures/UNR_horizon50
	}
}
UNR_NghSky__Bright
{
	{
		map textures/UNR_NghSky
	}
}



UNR_NghSky__nodraw_slime
{
	surfaceparm nonsolid
	surfaceparm slime //so collides
	surfaceparm nodraw
	cull none
}



UNR_WAT-S
{
	surfaceparm nonsolid
	surfaceparm water
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_WAT-S
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_Water1
{
	surfaceparm nonsolid
	surfaceparm water
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_Water1
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_water2__sky
{
	surfaceparm nomarks
	surfaceparm noimpact
	{
		map textures/UNR_water2
	}
}


//Substitution 
//wood2 is usually the nalicastle one it seems
UNR_wood2
{
	cull none
	{
		map textures/UNR_nalicastle_wood2
	}
	{
		map $lightmap
	}
}

//If you wish to use //grey
UNR_default_wood2
{
	cull none
	{
		map textures/UNR_wood2
	}
	{
		map $lightmap
	}
}
UNR_default_wood1
{
	cull none
	{
		map textures/UNR_wood1
	}
	{
		map $lightmap
	}
}
//If you wish to use //grey


UNR_WAT-S_circle
{
	surfaceparm nonsolid
	surfaceparm water
	deformVertexes roundwave 180 18 3 0 0 0 sin 2 10 0.5 0.2
	//Q3map_TessSize 64
	cull none
	q3map_globaltexture
	{
		map textures/UNR_WAT-S
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		tcMod turb 0 0.1 0.25 0.05
		tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}


FireEffect28a
{
	surfaceparm nonsolid
	cull none
	{
		map textures/FireEffect28a
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}
fireeffect28
{
	surfaceparm nonsolid
	cull none
	{
		map textures/fireeffect28
		blendFunc add
		rgbGen vertex
		//tcMod turb 0 0.001 0.25 1
		//tcMod strech 0 0.01 0.5 1
	}
}








UNR_water2
{
	surfaceparm nonsolid
	surfaceparm water
	deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
	q3map_globaltexture
	{
		map textures/UNR_water2
		//blendfunc filter
		//blendfunc blend
		blendfunc add
		//tcMod turb 0 0.1 0.25 0.05
		//tcMod strech 0 1 0.5 0.025
	}
	////{
	////	map $lightmap
	////}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_moon-3__Bright
{
	{
		map textures/UNR_moon-3
	}
}
UNR_3g__Bright
{
	{
		map textures/UNR_3g
	}
}
UNR_3c__Bright
{
	{
		map textures/UNR_3c
	}
}
UNR_Glassg
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Glassg
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
UNR_gls_lb
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_gls_lb
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_Black__glass
{
	//surfaceparm nonsolid
	surfaceparm trans
	//surfaceparm nodraw
	cull none
	{
		map textures/UNR_Black
		blendFunc add
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

UNR_dmesh3m__grate
{
	surfaceparm nonsolid
	surfaceparm playerclip
	//cull none
	{
		map textures/UNR_dmesh3m__x
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

UNR_ShanConc01__invis
{
	surfaceparm nonsolid
	surfaceparm water
	//deformVertexes wave 150.0 sin 2 5 0.25 0.1
	//Q3map_TessSize 512
	cull none
}
