SAS_Flrss1
{
	surfaceparm nonsolid
	cull none
	{
		map textures/SAS_Flrss1
		//blendFunc filter
		blendFunc add 
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//}
}
SAS_Flrss2
{
	surfaceparm nonsolid
	cull none
	{
		map textures/SAS_Flrss2
		//blendFunc filter
		blendFunc add 
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//}
}
SAS_Flrss3
{
	surfaceparm nonsolid
	cull none
	{
		map textures/SAS_Flrss3
		//blendFunc filter
		blendFunc add 
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//}
}

SAS_Ivimaska
{
	surfaceparm nonsolid
	cull none
	{
		map textures/SAS_Ivimaska
		//blendFunc filter
		blendFunc add 
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//}
}

SAS_shelf
{
	surfaceparm nonsolid
	cull none
	{
		map textures/SAS_shelf
		//blendFunc filter
		blendFunc add 
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//}
}


SAS_posts
{
	surfaceparm nonsolid
	cull none
	{
		map textures/SAS_posts
		//blendFunc filter
		blendFunc add 
		rgbGen vertex
	}
	//{
	//	map $lightmap
	//}
}

//SAS_noveh
//{
//	surfaceparm nonsolid
//	cull none
//	{
//		map textures/SAS_noveh
//		//blendFunc filter
//		blendFunc add 
//		rgbGen vertex
//	}
//	//{
//	//	map $lightmap
//	//}
//}
