//#FINISHED FILE


{
"classname" "misc_gamemodel"
"origin" "362 -148 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}

{
"classname" "misc_gamemodel"
"origin" "-362 -148 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}

{
"classname" "misc_gamemodel"
"origin" "362 148 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}

{
"classname" "misc_gamemodel"
"origin" "-362 148 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}

{
"classname" "misc_gamemodel"
"origin" "-148 -362 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}


{
"classname" "misc_gamemodel"
"origin" "148 362 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}


{
"classname" "misc_gamemodel"
"origin" "-148 362 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}


{
"classname" "misc_gamemodel"
"origin" "148 -362 -2164.000000"
"model" "models/xonotic_jumppad01/xonotic_jumppad01.md3"
"mins" "-32 -32 0"
"maxs" "32 32 16"
"skin" "0"
"solid" "1"
"touch" "SMI_jumppad_touch"
}

{
"classname" "func_wall"
"origin" "0 0 -2165" 
"model" "models/dw__ari/lavaplane_0_0_-1536.basescale1.obj_from_mc"
"scale" "0.5"
}

{
	"classname" "xyz_autofill"
	"origin" "0 0 -2170"
	"xyz_autofill_spawn" "func_servercontents_lava"
}



//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "-128 -128 -2174"
	"count" "1772"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "0 0 -2174"
	"count" "1772"
	"angles" "-68 28 128"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "32 32 -2194"
	"count" "1772"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "256 256 -2194"
	"count" "1772"
	"angles" "-68 28 178"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "-256 192 -2194"
	"count" "1772"
	"angles" "-68 28 198"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "-256 -256 -2214"
	"count" "1772"
	"angles" "-68 28 208"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "256 -256 -2214"
	"count" "1772"
	"angles" "-68 28 228"
}



//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "-256 -192 -2214"
	"count" "1772"
	"angles" "-68 28 198"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "-192 -256 -2214"
	"count" "1772"
	"angles" "-68 28 208"
}

//Adding a steel box to try to make step
{
	"classname" "building_buildable_by_count"
	"origin" "192 -256 -2214"
	"count" "1772"
	"angles" "-68 28 228"
}

//////////////////////////////////////////
//Blac //Will it remove sparkles? //yes it does
{
"classname" "func_clientillusionary"
"origin" "0 0 0"
"scale" "3"
"model" "models/bigboxforskyblack.basescale1.obj_from_mc"
"effects" "32768" //Double sided
}
