//fog 0.01 0.9 0.9 0.9 1 0 1000000 17000 100
//fog 0.01 0.9 0.9 0.9 1 0 1000000 3000 100
//fog 0.01 0.9 0.9 0.9 1 0 1000000 9000 100
////clear//fog 0.0001 0.01 0.01 0.01
//fog 0.0001 0.01 0.01 0.01 1 0 16384 -10404 128
//fog 1 0.01 0.01 0.01 1 1024 16384 -10404 128
//fog 1 0.01 0.01 0.01 1 512 16384 -10404 128
//dusty//fog 0.1 0.2 0.2 0.2 1 0 16384 -10404 128
//fog 0.1 0.2 0.2 0.2 1 0 3000 -10404 128
//fog 0.1 0.2 0.2 0.2 1 0 4096 -10404 128
//fog 0.1 0.2 0.2 0.2 1 0 6096 -10404 128
//; 726+726
//	1452
//; (726+726)*2
//	2904
//; 15127 - 11531
//	3596
//; 
//fog 0.1 0.2 0.2 0.2 1 0 3596 -10404 128
//fog 0.1 0.2 0.2 0.2 1 0 3616 -10404 128
fog 0.1 0.2 0.2 0.2 1 0 3632 -10404 128
title 2001: A SPACE ODYSSEY
author Wayne "Slartybartfast" Young
description 
//cdtrack UNR_City01
settemp_for_type all r_shadow_bumpscale_basetexture 8
//settemp_for_type all r_shadow_bumpscale_basetexture 3
settemp_for_type all r_fullbright_directed 1
settemp_for_type all r_fullbright_directed_ambient 0.1
settemp_for_type all r_fullbright_directed_diffuse 0.75
settemp_for_type all r_fullbright_directed_pitch 100
settemp_for_type all r_fullbright_directed_pitch_relative 0
settemp_for_type all r_fakelight 0 
settemp_for_type all r_ambient 0 //Dark
////settemp_for_type all g_objfrommc_spawntraceadd 3024
////settemp_for_type all g_objfrommc_stringent 3
settemp_for_type all g_objfrommc_nospawnconstraints 1
//settemp_for_type all g_suggested_spawnfoliagearound_waterlevel -385
//settemp_for_type all g_suggested_spawnfoliagearound_watertype 2


//we have rtlights now, so for them
settemp_for_type all r_fullbright_directed_color_enable 1 //with nothing else set this turns it black
settemp_for_type all r_shadow_realtime_world 1 //enable real time world lighting for our colours
settemp_for_type all r_shadow_usenormalmap 1 //lighting obeys walls
//For this map we set some lighting by default, half:
settemp_for_type all r_fullbright_directed_color_ambient_blue 0.5
settemp_for_type all r_fullbright_directed_color_ambient_green 0.5
settemp_for_type all r_fullbright_directed_color_ambient_red 0.5
settemp_for_type all r_fullbright_directed_color_diffuse_blue 0.5
settemp_for_type all r_fullbright_directed_color_diffuse_green 0.5
settemp_for_type all r_fullbright_directed_color_diffuse_red 0.5
//full
//settemp_for_type all r_fullbright_directed_color_ambient_blue 1
//settemp_for_type all r_fullbright_directed_color_ambient_green 1
//settemp_for_type all r_fullbright_directed_color_ambient_red 1
//settemp_for_type all r_fullbright_directed_color_diffuse_blue 1
//settemp_for_type all r_fullbright_directed_color_diffuse_green 1
//settemp_for_type all r_fullbright_directed_color_diffuse_red 1

//With these all 0 it turns it black, so the rtlights shine through nice, 
//settemp_for_type all r_ambient 4 //some light for the rest




settemp_for_type all g_teleport_noparticles 1
settemp_for_type all g_teleport_nosound 1
settemp_for_type all g_teleport_nowaypoints 1




settemp_for_type all sv_gameplayfix_send_contents 1

clientsettemp_for_type all hud_contents_lava_svgmplyfxsndcntnts_color "0.8 0.25 0" 
clientsettemp_for_type all hud_contents_lava_svgmplyfxsndcntnts_alpha 0.75

//clientsettemp_for_type all hud_contents_water_svgmplyfxsndcntnts_color "0.1 0.3 0.4" 
clientsettemp_for_type all hud_contents_water_svgmplyfxsndcntnts_color "0.2 0.5 0.8" 
clientsettemp_for_type all hud_contents_water_svgmplyfxsndcntnts_alpha 0.58



gametype dm 
gametype tdm 
gametype lms 
gametype rune 
gametype ka 
gametype kh

//settemp_for_type all r_ambient 40
clientsettemp_for_type all r_water 1
clientsettemp_for_type all r_water_resolutionmultiplier 1


//clientsettemp_for_type all r_ambient -10
clientsettemp_for_type all r_ambient 1
