fog 0.02 0.9 0.9 0.9
title Twilight
author Jeremy War/Cliff Bleszinski
description Class=LevelInfo Name=LevelInfo0	TimeSeconds=8.826000	Title="Twilight"	Author="Jeremy War/Cliff Bleszinski"	Summary=LevelSummary'MyLevel.LevelSummary'	AIProfile(0)=128794997	AIProfile(1)=931	AIProfile(2)=694	AIProfile(3)=722	AIProfile(4)=719	AIProfile(5)=751	AIProfile(6)=714	AIProfile(7)=128582273	AvgAITime=-0.000000	AmbientBrightness=6	TexUPanSpeed=2.000000	Location=(X=9368.000000,Y=80.000000,Z=-1064.000000)	Rotation=(Yaw=16384)
//cdtrack UNR_City01
settemp_for_type all r_shadow_bumpscale_basetexture 8
////settemp_for_type all r_shadow_bumpscale_basetexture 3
settemp_for_type all r_fullbright_directed 1
settemp_for_type all r_fullbright_directed_ambient 0.1
settemp_for_type all r_fullbright_directed_diffuse 0.75
settemp_for_type all r_fullbright_directed_pitch 100
settemp_for_type all r_fullbright_directed_pitch_relative 0
settemp_for_type all r_fakelight 0 
//settemp_for_type all r_ambient 0 //Dark
////settemp_for_type all g_objfrommc_spawntraceadd 3024
////settemp_for_type all g_objfrommc_stringent 3
settemp_for_type all g_objfrommc_nospawnconstraints 1
//settemp_for_type all g_suggested_spawnfoliagearound_waterlevel -385
//settemp_for_type all g_suggested_spawnfoliagearound_watertype 2


//we have rtlights now, so for them
settemp_for_type all r_fullbright_directed_color_enable 1 //with nothing else set this turns it black
settemp_for_type all r_shadow_realtime_world 1 //enable real time world lighting for our colours
settemp_for_type all r_shadow_usenormalmap 1 //lighting obeys walls
//Just incase
settemp_for_type all r_fullbright_directed_color_ambient_blue 0
settemp_for_type all r_fullbright_directed_color_ambient_green 0
settemp_for_type all r_fullbright_directed_color_ambient_red 0
settemp_for_type all r_fullbright_directed_color_diffuse_blue 0
settemp_for_type all r_fullbright_directed_color_diffuse_green 0
settemp_for_type all r_fullbright_directed_color_diffuse_red 0
//With these all 0 it turns it black, so the rtlights shine through nice, 
//settemp_for_type all r_ambient 4 //some light for the rest
settemp_for_type all r_ambient 2



settemp_for_type all g_teleport_noparticles 1
settemp_for_type all g_teleport_nosound 1
settemp_for_type all g_teleport_nowaypoints 1




settemp_for_type all sv_gameplayfix_send_contents 1

clientsettemp_for_type all hud_contents_lava_svgmplyfxsndcntnts_color "0.8 0.25 0" 
clientsettemp_for_type all hud_contents_lava_svgmplyfxsndcntnts_alpha 0.65

gametype dm 
gametype tdm 
gametype lms 
gametype rune 
gametype ka 
gametype kh

