


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////Added
//Previous:
//{
//"classname" "func_door_secret"
//"origin" "-1088 640 -531" 
//"model" "models/dmtwilight/mover1_minus1088x_mover.basescale1.obj_from_mc"
//"spawnflags" "4"
//}
//{
//"classname" "func_door_secret"
//"origin" "-640 960 -529" 
//"model" "models/dmtwilight/mover2_minus640x_mover.basescale1.obj_from_mc"
//"spawnflags" "4"
//}
//{
//"classname" "func_door_secret"
//"origin" "-960 1408 -528" 
//"model" "models/dmtwilight/mover3_minus960x_mover.basescale1.obj_from_mc"
//"spawnflags" "4"
//}
//{
//"classname" "func_door_secret"
//"origin" "-1408 1408 -529" 
//"model" "models/dmtwilight/mover4_minus1408_mover.basescale1.obj_from_mc"
//"spawnflags" "4"
//}

//	Begin Actor Class=Mover Name=Mover16
//	MoverEncroachType=ME_CrushWhenEncroach
//	EncroachDamage=1000000
//	bDynamicLightMover=True
//	OpenedSound=Sound'DoorsAnc.Wood.wdend02'
//	ClosedSound=Sound'DoorsAnc.Wood.wdend03'
//	MoveAmbientSound=Sound'DoorsAnc.stone.sdoorL4'
//	KeyRot(1)=(Roll=16384)
//	BasePos=(X=-1088.000000,Y=640.000000,Z=-531.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="TriggerOpenTimed"
//	Tag="DropFloor"
//	Location=(X=-1088.000000,Y=640.000000,Z=-531.000000)
//		... brush info bloc
//	PrePivot=(X=160.000000,Y=-224.000000,Z=16.000000)

//Begin Actor Class=Mover Name=Mover22
//	MoverEncroachType=ME_CrushWhenEncroach
//	EncroachDamage=1000000
//	bDynamicLightMover=True
//	OpenedSound=Sound'DoorsAnc.Wood.wdend02'
//	ClosedSound=Sound'DoorsAnc.Wood.wdend03'
//	MoveAmbientSound=Sound'DoorsAnc.stone.sdoorL4'
//	KeyRot(1)=(Pitch=16384)
//	BasePos=(X=-640.000000,Y=960.000000,Z=-529.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="TriggerOpenTimed"
//	Tag="DropFloor"
//	Location=(X=-640.000000,Y=960.000000,Z=-529.000000)
//		
//	PrePivot=(X=224.000000,Y=160.000000,Z=17.000000)

//Begin Actor Class=Mover Name=Mover23
//	MoverEncroachType=ME_CrushWhenEncroach
//	EncroachDamage=1000000
//	bDynamicLightMover=True
//	OpenedSound=Sound'DoorsAnc.Wood.wdend02'
//	ClosedSound=Sound'DoorsAnc.Wood.wdend03'
//	MoveAmbientSound=Sound'DoorsAnc.stone.sdoorL4'
//	KeyRot(1)=(Pitch=-16384)
//	BasePos=(X=-1408.000000,Y=1408.000000,Z=-529.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="TriggerOpenTimed"
//	Tag="DropFloor"
//	Location=(X=-1408.000000,Y=1408.000000,Z=-529.000000)
//	
//	PrePivot=(X=-224.000000,Y=160.000000,Z=16.000000)

//Begin Actor Class=Mover Name=Mover24
//	MoverEncroachType=ME_CrushWhenEncroach
//	EncroachDamage=1000000
//	bDynamicLightMover=True
//	OpenedSound=Sound'DoorsAnc.Wood.wdend02'
//	ClosedSound=Sound'DoorsAnc.Wood.wdend03'
//	MoveAmbientSound=Sound'DoorsAnc.stone.sdoorL4'
//	KeyRot(1)=(Roll=-16384)
//	BasePos=(X=-960.000000,Y=1408.000000,Z=-528.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="TriggerOpenTimed"
//	Tag="DropFloor"
//	Location=(X=-960.000000,Y=1408.000000,Z=-528.000000)
//
//PrePivot=(X=-160.000000,Y=224.000000,Z=16.000000)

//////////////////////Added
//Note: LavaBEF scale 2  this one is translucent, other one isnt
//"classname" "func_door_secret"
//"spawnflags" "4"
{
"classname" "func_door_rotating"
"origin" "-1088 640 -531" 
"model" "models/dmtwilight/mover1_minus1088x_mover.basescale1.obj_from_mc"
"spawnflags" "64" //Axis of rotation X
"angles" "0 -88 0" //_y = 90;
"health" "200"
"speed" "300"
"targetname" "door"
}
{
//"classname" "func_door_secret"
"classname" "func_door_rotating"
"origin" "-640 960 -529" 
"model" "models/dmtwilight/mover2_minus640x_mover.basescale1.obj_from_mc"
"spawnflags" "128" //Axis of rotation Y
"angles" "0 -88 0" //_y = 90;
"health" "200"
"speed" "300"
"targetname" "door"
}
{
"classname" "func_door_rotating"
"origin" "-960 1408 -528" 
"model" "models/dmtwilight/mover3_minus960x_mover.basescale1.obj_from_mc"
"spawnflags" "64" //Axis of rotation X
"angles" "0 88 0" //_y = 90;
"health" "200"
"speed" "300"
"targetname" "door"
}
{
"classname" "func_door_rotating"
"origin" "-1408 1408 -529" 
"model" "models/dmtwilight/mover4_minus1408_mover.basescale1.obj_from_mc"
"spawnflags" "128" //Axis of rotation Y
"angles" "0 88 0" //_y = 90;
"health" "200"
"speed" "300"
"targetname" "door"
}
/////////////////////Added
//Begin Actor Class=Mover Name=Mover18
//	MoverEncroachType=ME_IgnoreWhenEncroach
//	BumpType=BT_AnyBump
//	MoveTime=0.500000
//	bDamageTriggered=True
//	BumpEvent="DropFloor"
//	OpeningSound=Sound'Activates.ClicksSmall.mclick24'
//	ClosingSound=Sound'Activates.ClicksSmall.mclick25'
//	KeyPos(1)=(Y=-24.000000)
//	BasePos=(X=-1184.000000,Y=1536.000000,Z=-336.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=-81920)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="BumpButton"
//	Location=(X=-1184.000000,Y=1536.000000,Z=-336.000000)
//	Rotation=(Yaw=-81920)
{
"classname" "func_button"
//"classname" "func_wall"
"origin" "-1184.000000, 1536.000000, -336.000000" 
"model" "models/dmtwilight/button0_m1184.basescale1.obj_from_mc"
"target" "door"
"angle" "-90"
"colormod" "1 1 0"
}	

{
"classname" "trigger_multiple"
//"classname" "func_wall"
"origin" "-1184.000000, 1536.000000, -336.000000" 
"origin" "-1184.000000, 1536.000000, -250.000000" 
"mins" "-32 -32 -32"
"maxs" "32 32 32"
"target" "door"
"health" "2"
"solid" "1" //Trigger //didn't work, still solid
}

//	MoverEncroachType=ME_IgnoreWhenEncroach
//	BumpType=BT_AnyBump
//	MoveTime=0.500000
//	bDamageTriggered=True
//	BumpEvent="DropFloor"
//	OpeningSound=Sound'Activates.ClicksSmall.mclick24'
//	ClosingSound=Sound'Activates.ClicksSmall.mclick25'
//	KeyPos(1)=(Y=24.000000)
//	BasePos=(X=-864.000000,Y=504.000000,Z=-336.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=-49152)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="BumpButton"
//	Location=(X=-864.000000,Y=504.000000,Z=-336.000000)
//	Rotation=(Yaw=-49152)
{
"classname" "func_button"
//"classname" "func_wall"
"origin" "-864.000000, 504.000000, -336.000000" 
"model" "models/dmtwilight/button0_m864.basescale1.obj_from_mc"
"target" "door"
"angle" "90"
"colormod" "1 0.5 0"
//"origin" "-864.000000, 528.000000, -336.000000" //pushed in too far //tried adding the 24
}

{
"classname" "trigger_multiple"
//"classname" "func_wall"
"origin" "-864.000000, 504.000000, -336.000000" 
"origin" "-864.000000, 504.000000, -250.000000" 
"mins" "-32 -32 -32"
"maxs" "32 32 32"
"target" "door"
"health" "2"
"solid" "1" //Trigger //didn't work, still solid
}

/////////////////////////////////////////



//Begin Actor Class=Mover Name=Mover1
//	StayOpenTime=1.000000
//	OpenedSound=Sound'DoorsAnc.Other.chaindE1'
//	ClosedSound=Sound'DoorsAnc.Other.chnd2e'
//	MoveAmbientSound=Sound'DoorsAnc.Other.chaind1'
//	KeyPos(1)=(Z=384.000000)
//	BasePos=(X=2048.000000,Y=-1664.000000,Z=-400.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=32768)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="StandOpenTimed"
//	Tag="rage"
//	Location=(X=2048.000000,Y=-1664.000000,Z=-400.000000)
//	Rotation=(Yaw=32768)
{
"classname" "func_door"
"origin" "2048.000000, -1664.000000, -400.000000" 
"model" "models/dmtwilight/lift_2048.basescale1.obj_from_mc"
"angle" "-1" //-1 up, -2 down
"lip" "-384" //close to good, but abit too high by 8 or 16 units, the ammount of the thickness?
}


//	StayOpenTime=1.000000
//	OpenedSound=Sound'DoorsAnc.Other.chnd2e'
//	ClosedSound=Sound'DoorsAnc.Other.chaindE1'
//	MoveAmbientSound=Sound'DoorsAnc.Other.chaind1'
//	KeyPos(1)=(Z=256.000000)
//	BasePos=(X=768.000000,Y=768.000000,Z=-400.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=-65536)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="StandOpenTimed"
//	Tag="irule"
//	Location=(X=768.000000,Y=768.000000,Z=-400.000000)
//	Rotation=(Yaw=-65536)
{
"classname" "func_door"
"origin" "768.000000, 768.000000, -400.000000" 
"model" "models/dmtwilight/lift_768.basescale1.obj_from_mc"
"angle" "-1" //-1 up, -2 down
"lip" "-256" //close to good, but abit too high by 8 or 16 units, the ammount of the thickness?
}

//Begin Actor Class=Mover Name=Mover6
//	StayOpenTime=1.000000
//	OpenedSound=Sound'DoorsAnc.Other.chaindE1'
//	ClosedSound=Sound'DoorsAnc.Other.chnd2e'
//	MoveAmbientSound=Sound'DoorsAnc.Other.chaind1'
//	KeyPos(1)=(Z=384.000000)
//	BasePos=(X=-2048.000000,Y=1664.000000,Z=-400.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="StandOpenTimed"
//	Tag="gwar"
//	Location=(X=-2048.000000,Y=1664.000000,Z=-400.000000)
{
"classname" "func_door"
"origin" "-2048.000000, 1664.000000, -400.000000" 
"model" "models/dmtwilight/lift_m2048.basescale1.obj_from_mc"
"angle" "-1" //-1 up, -2 down
"lip" "-384" //close to good, but abit too high by 8 or 16 units, the ammount of the thickness?
}	
//Couldn't fine in t3d...
{
"classname" "func_door"
"origin" "-2528, -2160, -400" 
"model" "models/dmtwilight/lift_m2528.basescale1.obj_from_mc"
"angle" "-1" //-1 up, -2 down
"lip" "-384" //close to good, but abit too high by 8 or 16 units, the ammount of the thickness?
}

//Begin Actor Class=Mover Name=Mover5
//	MoverEncroachType=ME_CrushWhenEncroach
//	WorldRaytraceKey=1
//	BrushRaytraceKey=1
//	MoveTime=0.250000
//	EncroachDamage=1000000
//	KeyPos(1)=(Z=-464.000000)
//	BasePos=(X=1024.000000,Y=-1024.000000,Z=176.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="TriggerOpenTimed"
//	Tag="Crusher"
//	Location=(X=1024.000000,Y=-1024.000000,Z=176.000000)
{
"classname" "func_door"
"origin" "1024.000000, -1024.000000, 176.000000" 
"model" "models/dmtwilight/crush_1024.basescale1.obj_from_mc"
"angle" "-1" //-1 up, -2 down
//"lip" "464" 
//"lip" "864" 
//"lip" "664" 
"lip" "632" 
"dmg" "1000"
"speed" "800"
//"health" "2"
"targetname" "crush"
}


//Begin Actor Class=Mover Name=Mover3
//	MoverEncroachType=ME_IgnoreWhenEncroach
//	BumpType=BT_AnyBump
//	MoveTime=0.500000
//	bDamageTriggered=True
//	BumpEvent="Crusher"
//	OpeningSound=Sound'Activates.ClicksSmall.mclick24'
//	ClosingSound=Sound'Activates.ClicksSmall.mclick25'
//	KeyPos(1)=(X=-24.000000)
//	BasePos=(X=1576.000000,Y=-1024.000000,Z=-336.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=-32768)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="BumpButton"
//	Location=(X=1576.000000,Y=-1024.000000,Z=-336.000000)
//	Rotation=(Yaw=-32768)
{
"classname" "func_button"
//"classname" "func_wall"
"origin" "1576.000000, -1024.000000, -336.000000" 
"model" "models/dmtwilight/button1_1584.basescale1.obj_from_mc"
"target" "crush"
"angle" "180"
"colormod" "1 0 0"
}
{
"classname" "trigger_multiple"
//"classname" "func_wall"
"origin" "1576.000000, -1024.000000, -336.000000"
"origin" "1576.000000, -1024.000000, -250.000000"
"mins" "-32 -32 -32"
"maxs" "32 32 32"
"target" "crush"
"health" "2"
"solid" "1" //Trigger //didn't work, still solid
}
//Begin Actor Class=Mover Name=Mover4
//	MoverEncroachType=ME_IgnoreWhenEncroach
//	BumpType=BT_AnyBump
//	MoveTime=0.500000
//	bDamageTriggered=True
//	BumpEvent="Crusher"
//	OpeningSound=Sound'Activates.ClicksSmall.mclick24'
//	ClosingSound=Sound'Activates.ClicksSmall.mclick25'
//	KeyPos(1)=(X=24.000000)
//	BasePos=(X=480.000000,Y=-1024.000000,Z=-336.000000)
//	SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
//	BaseRot=(Yaw=-32768)
//	SavedRot=(Pitch=123,Yaw=456,Roll=789)
//	MainScale=(SheerAxis=SHEER_ZX)
//	PostScale=(SheerAxis=SHEER_ZX)
//	InitialState="BumpButton"
//	Location=(X=480.000000,Y=-1024.000000,Z=-336.000000)
//	Rotation=(Yaw=-32768)
{
"classname" "func_button"
//"classname" "func_wall"
"origin" "480.000000, -1024.000000, -336.000000" 
"model" "models/dmtwilight/button1_480.basescale1.obj_from_mc"
"target" "crush"
"angle" "0" //default
"colormod" "3 3 3" //no change needed
}
{
"classname" "trigger_multiple"
//"classname" "func_wall"
"origin" "480.000000, -1024.000000, -336.000000"
"origin" "480.000000, -1024.000000, -250.000000"
"mins" "-32 -32 -32"
"maxs" "32 32 32"
"target" "crush"
"health" "2"
"solid" "1" //Trigger //didn't work, still solid
}
	
{
"classname" "func_wall"
//"origin" "1000 0 -880" 
//"origin" "800 0 -880" 
//"origin" "800 -700 -900" 
"origin" "760 -700 -900" 
"model" "models/dmtwilight/lavatwilight.basescale1.obj_from_mc"
}

{
"classname" "func_wall"
"origin" "0 0 -1266"
"model" "models/misc/lava32512brush_nodraw.bsp"
}


{
//"classname" "misc_clientmodel"
"classname" "func_wall"
//"origin" "33585 1053 -514"
//"origin" "32185 1053 -514"
"origin" "32085 1053 -518"
//"model" "models/misc/water32512surfacetzork.bsp"
"model" "models/misc/lava32512brush_nodraw.bsp"
"clientmodel_nosendeffects" "1"
}

{
"classname" "misc_clientmodel" //doesnt take light, but no color mod either //no alpha
////"classname" "func_wall" //takes light but slows down
////"classname" "misc_gamemodel" //same
//"classname" "func_illusionary"//same
////"classname" "func_clientillusionary" //dark
"origin" "0 0 372"
"scale" "15"
"model" "models/dmtwilight/skyboxtwighlight.basescale1.obj_from_mc"
//"clientmodel_nosendeffects" "1"
//"colormod" "1 0 1"
////"effects" "32768" //Double sided
//"effects" "33280" //Double sided + 512 (fullbright...?_
//"effects" "33408" //Double sided + 512 (fullbright...?_ + 128 (red)
"effects" "33344"//Double sided + 64 (fullbright...?_ + 128 (blue)
"alpha" "0.5" //makes slow
}
