Scratch
{
	{
		map textures/dlc_s_metal_scratch_detail
	}
	{
		map $lightmap
	}
}

dlc_bin_pipes_orange
{
	{
		map textures/040_garage_pipe
	}
	{
		map $lightmap
	}
}

dlc_fluorescent_cool
{
	{
		map textures/lens_fluorescent_tiling_a_illum
	}
	{
		map $lightmap
	}
}

dlc_fluorescent_cool_dim
{
	{
		map textures/lens_fluorescent_tiling_a_illum
	}
	{
		map $lightmap
	}
}

dlc_glass_exterior_control_roomdlc_glass_repair_kiosks
{
	cull none
	{
		map textures/dlc_glass_slayer_floor_opacity
		blendFunc filter
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}
dlc_glass_exterior_control_room //had to add
{
	{
		map textures/dlc_glass_exterior_control_room //guess no set
	}
	{
		map $lightmap
	}
}
dlc_glass_repair_kiosks //had to add
{
	cull none
	{
		map textures/dlc_glass_slayer_floor_opacity
		blendFunc blend
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

dlc_m20_glass_panel_floor_repair
{
	cull none
	{
		map textures/glass_oni_bar_horiz_dif
		blendFunc filter
		rgbGen vertex
	}
	{
		map $lightmap
		rgbGen identity
		tcGen lightmap
		blendfunc filter
	}
}

dlc_m70_metal_grate
{
	cull none
	{
		map textures/m30_pumphouse_grate_circular_diffuse
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

dlc_metal_base_ext_a
{
	{
		map textures/metal_panel_building_02_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_flat
{
	{
		map textures/dlc_s_metal_generic_a_diff
	}
	{
		map $lightmap
	}
}

dlc_metal_industrial_panels
{
	{
		map textures/dlc_panel_indus_plate_c_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_industrial_panels_white
{
	{
		map textures/dlc_panel_indus_plate_c_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_oni_int_panel_k
{
	{
		map textures/dlc_tech_diffuse
	}
	{
		map $lightmap
	}
}

dlc_metal_panel_default
{
	{
		map textures/m70_metal_painted_panel_diff
	}
	{
		map $lightmap
	}
}

dlc_metal_panel_holey
{
	{
		map textures/metal_ceiling_panel02_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_panel_strippy
{
	{
		map textures/metal_outpost_strip_plate_a_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_panelly_vert
{
	{
		map textures/metal_oni_ext_panel_b_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_structured
{
	{
		map textures/dlc_metal_structured_diffuse
	}
	{
		map $lightmap
	}
}

dlc_metal_structured_thick
{
	{
		map textures/dlc_metal_structured_thick_diffuse
	}
	{
		map $lightmap
	}
}

dlc_metal_trim_a
{
	{
		map textures/dlc_metal_trim_set_diffuse
	}
	{
		map $lightmap
	}
}

dlc_metal_trim_c
{
	{
		map textures/metal_panel_trims_a_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_trim_industrial
{
	{
		map textures/dlc_panel_indus_trims_b_dif
	}
	{
		map $lightmap
	}
}

dlc_metal_white_stripe
{
	{
		map textures/m60_metal_white_stripe_diffuse
	}
	{
		map $lightmap
	}
}

dlc_missile_metal
{
	{
		map textures/dlc_missile_diffuse
	}
	{
		map $lightmap
	}
}

dlc_polymer_panel
{
	{
		map textures/m30_vinyl_panels_diff
	}
	{
		map $lightmap
	}
}

dlc_polymer_panel_trim
{
	{
		map textures/m30_vinyl_panels_trim_dif
	}
	{
		map $lightmap
	}
}

dlc_s_m60_metal_dark_rusted_ice_cave
{
	{
		map textures/m60_metal_not_dark_rusted_diff
	}
	{
		map $lightmap
	}
}

dlc_s_m70_metal_braided_steel
{			//edited
	cull none	//added
	{
		map textures/m70_metal_braided_steel_diff
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

dlc_s_metal_oni_ext_panel_b_orange
{
	{
		map textures/oni_interior_elevator_shaft1_dif
	}
	{
		map $lightmap
	}
}

dlc_s_metal_panel_a
{
	{
		map textures/dlc_s_metal_panel_a_diff
	}
	{
		map $lightmap
	}
}

dlc_s_metal_panel_simple
{
	{
		map textures/dlc_s_metal_panel_simple_diff
	}
	{
		map $lightmap
	}
}

dlc_s_metal_tile_dark
{
	{
		map textures/metal_tile_diffuse
	}
	{
		map $lightmap
	}
}

dlc_s_monitor_bank_screen2
{
	{
		map textures/monitor_bank_screen2
	}
	{
		map $lightmap
	}
}

dlc_s_monitor_bank_screen_a
{
	{
		map textures/dlc_s_monitor_bank_screen_a_diff[0]
	}
	{
		map $lightmap
	}
}

dlc_s_monitor_bank_screen_bdlc_s_monitor_bank_screen_c
{
	{
		map textures/dlc_s_monitor_bank_screen_c_diff[0]
	}
	{
		map $lightmap
	}
}

dlc_s_monitor_bank_screen_b //added
{
	{
		map textures/dlc_s_monitor_bank_screen_c_diff[0]
	}
	{
		map $lightmap
	}
}
dlc_s_monitor_bank_screen_c //added
{
	{
		map textures/dlc_s_monitor_bank_screen_c_diff[0]
	}
	{
		map $lightmap
	}
}
dlc_s_panel_b
{
	{
		map textures/dlc_slayer_tech_panel_a_diff
	}
	{
		map $lightmap
	}
}

dlc_s_panel_indus_trims_a_grey
{
	{
		map textures/panel_indus_trims_a_dif
	}
	{
		map $lightmap
	}
}

dlc_s_panel_indus_trims_a_yellow_ceiling_track
{
	{
		map textures/panel_indus_trims_a_yellow_metal_diffuse
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_a
{
	{
		map textures/spacewafer_panel_a_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_b
{
	{
		map textures/spacewafer_panel_b_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_c
{
	{
		map textures/metal_oni_int_trim_a_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_f
{
	{
		map textures/spacewafer_panel_f_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_g
{
	{
		map textures/spacewafer_panel_g_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_j
{
	{
		map textures/spacewafer_panel_j_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_n
{
	{
		map textures/wall_panel_j_strip_dif
	}
	{
		map $lightmap
	}
}

dlc_s_spacewafer_panel_o
{
	{
		map textures/ww_frame_trim_a_dif
	}
	{
		map $lightmap
	}
}

dlc_s_unsc_metal_flat_med_pipes
{
	{
		map textures/d_metal_pipe_tiles_diffuse
	}
	{
		map $lightmap
	}
}

dlc_s_wafer_frigate_test_gameplay_decals
{
	{
		map textures/unsc_frigate_details_diffuse
	}
	{
		map $lightmap
	}
}

dlc_s_wafer_light_strip_glowy_justified_a
{
	{
		map textures/light_strip_metal_wall_white_a_diffuse
	}
	{
		map $lightmap
	}
}

dlc_s_wafer_metal_oni_int_trim_simple_a_really_dark
{
	{
		map textures/metal_oni_int_trim_simple_a_01_dif
	}
	{
		map $lightmap
	}
}

dlc_s_wafer_space_beacon
{
	{
		map textures/space_beacon_diff
	}
	{
		map $lightmap
	}
}

dlc_sabre_body_copper
{
	{
		map textures/sabre_body_diffuse
	}
	{
		map $lightmap
	}
}

dlc_sabre_frame_metal
{
	{
		map textures/sabre_frame_diffuse
	}
	{
		map $lightmap
	}
}

dlc_slayer_base_trim_a
{
	{
		map textures/dlc_slayer_base_trim_a_diff
	}
	{
		map $lightmap
	}
}

dlc_slayer_env_crates_composite
{
	{
		map textures/dlc_slayer_crates_diffuse
	}
	{
		map $lightmap
	}
}

dlc_slayer_floor
{
	{
		map textures/dlc_slayer_floor_diff
	}
	{
		map $lightmap
	}
}

dlc_slayer_floor_tiedown
{
	{
		map textures/dlc_slayer_floor_tiedown_diff
	}
	{
		map $lightmap
	}
}

dlc_slayer_floor_track
{
	{
		map textures/dlc_slayer_floor_track_diff
	}
	{
		map $lightmap
	}
}

dlc_slayer_light_small_white
{
	{
		map textures/dlc_slayer_light_small_diff
	}
	{
		map $lightmap
	}
}

dlc_slayer_repair_door
{
	{
		map textures/dlc_s_metal_generic_a_white_diff
	}
	{
		map $lightmap
	}
}

dlc_slayer_stair
{
	{
		map textures/dlc_slayer_stair_diff
	}
	{
		map $lightmap
	}
}

dlc_stripes
{
	{
		map textures/m20_stripes01_dif
	}
	{
		map $lightmap
	}
}

dlc_tech_bank
{
	{
		map textures/data_tech_bank_diffuse
	}
	{
		map $lightmap
	}
}

dlc_wafer_grate_ceiling_panel_medium
{
	cull none
	{
		map textures/grate_windowbox_diffuse
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

dlc_wafer_grate_ceiling_panel_trim
{
	cull none
	{
		map textures/grate_windowbox_trim_diffuse
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaFunc GT0
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}

dlc_windowbox_metal_trim_hollow
{
	{
		map textures/dlc_metal_white_windowbox_wafer_windowbox_diffuse
	}
	{
		map $lightmap
	}
}

dlc_windowbox_subfloor_a
{
	{
		map textures/windowbox_subfloor_diffuse
	}
	{
		map $lightmap
	}
}

dlc_wire_human
{
	{
		map textures/bunker_tech_wirebundle_dif
	}
	{
		map $lightmap
	}
}

dlc_wire_tech
{
	{
		map textures/dlc_wire_tech_diffuse
	}
	{
		map $lightmap
	}
}

dlc_wireframe_supports
{
	{
		map textures/m70_frigate_windowbox_a_dif
	}
	{
		map $lightmap
	}
}

dlc_y_slayer_squarelens_warm
{
	{
		map textures/lens_slayer_squarepoints_illum
	}
	{
		map $lightmap
	}
}

future_bolts
{
	{
		map textures/furniture_bolts_diff
	}
	{
		map $lightmap
	}
}

